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1. OPTIONAL RESPEC - in General Discussions [original thread]
You know what would stop all this respec talk? Buffing weaker weapons, instead of nerfing stronger weapons.
- by RHYTHMIK Designs - at 2013.06.06 21:00:00
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2. Skill List - in General Discussions [original thread]
I know I'm probably late on this, but for those that would like to use the Skill list from the previous builds go Character > either Character sheet or Augmentations > select Skills on the side tabs.
- by RHYTHMIK Designs - at 2013.05.14 12:23:00
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3. Please Nerf My Tac AR - in General Discussions [original thread]
Kind of off topic, but I wonder if CCP will still introduce the fire mode selector when the Gauss rifle is released?
- by RHYTHMIK Designs - at 2013.05.12 04:11:00
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4. New Player's Impressions: - in General Discussions [original thread]
In regards to scopes, CCP has talked implementing gun customization in the future.
- by RHYTHMIK Designs - at 2013.05.12 04:01:00
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5. I felt awful for a heavy tonight - in General Discussions [original thread]
Not saying the Heavies don't need a buff, but that player may have just been really really bad.
- by RHYTHMIK Designs - at 2013.05.12 03:43:00
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6. Nobody is Using a modded controller unless you consider a mouse one - in General Discussions [original thread]
I an AR user through and through no matter what MP shooter I'm playing because I like the foot soldier role. I tend to run w/ burst rifles more often than not, but I don't like how the burst rifle in Dust have a 7-shot burst. I'm am rocking a st...
- by RHYTHMIK Designs - at 2013.05.12 03:40:00
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7. CCP, the 10% buff to all weapons was a mistake. - in General Discussions [original thread]
I have a strong feeling that even if the TAR was nerfed in range and damage, people will still ***** when people who actually know how to use them still kill them. (Not saying I'm one of those people)
- by RHYTHMIK Designs - at 2013.05.11 05:25:00
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8. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
gabriel login wrote: so haveing read your post you dont think if thay cut back a bit on how high you can jump an tone down the strafe speed a bit it would not help. the point to my post was not to remove it all 100% just make it less of an eas...
- by RHYTHMIK Designs - at 2013.05.09 16:56:00
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9. Do Not Nerf The Tac - in General Discussions [original thread]
Blamejudg3s KEQ wrote: Smoky Fingers wrote: I luv the tac ar but.. This calls for a research project! The Tac AR is a semi-auto (as fast as you can pull the trigger). Someone get numbers on how humanly fast someone can operate a semi under ...
- by RHYTHMIK Designs - at 2013.05.09 04:58:00
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10. Sprint from Stafe - in General Discussions [original thread]
Has anyone been able to do this yet?
- by RHYTHMIK Designs - at 2013.05.06 19:37:00
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11. How do you revert back to the Skill list... - in General Discussions [original thread]
Just wondering...I didn't see the option.
- by RHYTHMIK Designs - at 2013.05.06 19:36:00
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12. 2 bugs ive had since patch - in General Discussions [original thread]
If you access the Merc Pack option on the market place then cancel out before it loads kicks you out of the game.
- by RHYTHMIK Designs - at 2013.05.06 19:30:00
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13. Assault Rifles - in General Discussions [original thread]
It would be nice if CCP separated aim speed and aim sensitivity similar to Lost Planet. Its hard to explain if you've never tried it but it works nicely.
- by RHYTHMIK Designs - at 2013.04.21 17:01:00
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14. Should 'Mobility' have a passive? - in General Discussions [original thread]
Knight SoIaire wrote: Its got a 3x modifier and is the only skill in the 'Dropsuit Upgrades' section to not have a passive. I'm thinking, +3% to all movement per level. Fixed.
- by RHYTHMIK Designs - at 2013.04.01 00:04:00
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15. Human Endurance Event - in General Discussions [original thread]
I wonder, if you qualify for one of the higher ranks do you get just the reward for that rank, or that and the rewards for the lower rank too?
- by RHYTHMIK Designs - at 2013.03.27 13:02:00
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16. 'Missing' Mobility skill bonus? - in General Discussions [original thread]
2% wouldn't be bad, and it should be for all movement (base movement, sprint, and jumping), that way anyone who skilled to level 5 could at least use one complex armor plate and be able to negate the penalty.
- by RHYTHMIK Designs - at 2013.03.22 12:57:00
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17. Logistics Type-II Tech - in General Discussions [original thread]
Jack McReady wrote: RHYTHMIK Designs wrote: How is it that the logistics type-II suit is able to gain movement and sprint speed but keeps the same amount of armor, whereas, every other class has its movement and speed affected depending on i...
- by RHYTHMIK Designs - at 2013.03.21 10:19:00
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18. Logistics Type-II Tech - in General Discussions [original thread]
x-KOR-x wrote: RHYTHMIK Designs wrote: How is it that the logistics type-II suit is able to gain movement and sprint speed but keeps the same amount of armor, whereas, every other class has its movement and speed affected depending on if it ...
- by RHYTHMIK Designs - at 2013.03.21 07:13:00
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19. Logistics Type-II Tech - in General Discussions [original thread]
How is it that the logistics type-II suit is able to gain movement and sprint speed but keeps the same amount of armor, whereas, every other class has its movement and speed affected depending on if it has more or less armor? Is it related to EVE ...
- by RHYTHMIK Designs - at 2013.03.21 06:54:00
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20. controller sensativity in comparison - in General Discussions [original thread]
Lost Planet I think did a good job regarding this as they actually has separate settings for aim speed and aim sensitivity. Maybe CCP could implement something like this.
- by RHYTHMIK Designs - at 2013.03.19 10:33:00
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